Appearance
Cast
The named people the systems refer to. Racer personalities are defined in Relationships; each crew's storyline is in Crew storylines.
The Spaids
Jake Spaid — the protagonist. Not from Nitroit: he arrived at nineteen by coach, from a state he does not name, with a bag and no intention of explaining himself. Karted from seven, won from nine, quit at fourteen, and has not been timed by anybody official since. Drives constantly. He starts the game quiet — he was never much of a talker — and opens up as he gets to know people (Jake's voice). Full history in Backstory.
Grace Spaid — his mother. Married to a professional driver for twenty years and never once at the circuit on a race weekend, which nobody in the family ever asked her about. Raised Jake alone for five years after the accident and was the only person in his life who did not tell him what to do with his talent. Died of cancer when he was nineteen. She has no photographs in the game and no recorded voice; what the player knows of her comes from Jake refusing to discuss her.
John Spaid — his father. Professional GT3 driver: customer teams, sponsor liveries, endurance grids — a career as somebody else's hired driver, and good enough at it to lead the LMGT3 class of the FIA World Endurance Championship into its final round. Died on the last lap of that race, in the lead (Backstory). Appears in the game only in photographs, in an old motorsport magazine on a stand in the festival paddock, and in one recorded interview Jake finds and does not finish watching.
John's co-drivers — the two former teammates who spent five years telling Jake he should be racing. They shared John's car in that final race and lost the same trophy with him. They do not appear in the game.
Crew leaders
Each leads their crew at the start of the game, is the final challenge for that district, and is that crew's Invitational contact. Crews are described in Street scene.
| Crew | Leader | Personality | Discipline supplied to a festival team |
|---|---|---|---|
| Dockline | Delia Ward | Brawler | Drag |
| The Old Guard | Tomás Ferreira | Metronome | Grip |
| Ridge Union | Kenji Arakawa | Technician | Drift |
| Ringrunners | Dara Novak | Spike | Speed |
| The Yard | Bilal Haddad | Wingman | Sprint |
| Riverside | Mateo Castellanos | Wingman | Sprint |
| Meridian | Adrian Wolff | Competitor | None — sponsorship only |
Adrian Wolff is the most naturally talented driver in Nitroit after Jake. Mateo Castellanos took over Riverside when his older sister Junie stopped racing to run the family shop.
A leader keeps their Invitational and their place as a recruitable driver whoever leads the crew later (Who leads a crew).
The unaffiliated
Two drivers who belong to no crew, hold no territory, and issue the two hardest Invitationals in the game. Both are recruitable, and both carry a festival discipline despite having no culture to inherit it from.
| Name | Personality | Discipline | Who they are |
|---|---|---|---|
| Nadia Ferrante | Competitor | Grip | Raced professionally, briefly, years ago, and will not say what happened. The only person in the city who knows what the festival is actually like. |
| Cass Weller | Spike | Drift | Has never joined anything. Beats crew leaders in cars that should not be capable of it and gives no explanation. |
Shops and mechanics
One shop per district. A mechanic's festival role is defined in Mechanics. Mechanic personalities live in dialogue only and touch no number.
| Shop | District | Mechanic | Specialist discipline | Craft | Register |
|---|---|---|---|---|---|
| Ward & Sons Machine | The Docks | Curtis Ward | Drag | Engine | Explains everything twice, assumes nothing. Shares a fence with Halvorsen Motors, where the game begins. |
| Ferreira Motors | Old Quarter | Inês Ferreira | Grip | Chassis | Four words a session. |
| Arakawa Import | Ridgeline | Sota Arakawa | Drift | Rubber | The city's first import shop, opened 1989. Will not stop talking about a car he built in 2009. |
| Novak Performance | Expressway Ring | Petra Novak | Speed | Aero | Openly contemptuous of the festival; does the work perfectly. |
| The Yard Workshop | Industrial Flats | Amira Haddad | Sprint | Rulebook | Reads regulations for pleasure. |
| Castellanos Custom | Riverside | Junie Castellanos | Sprint | Chassis | Led Riverside and raced for it until she stopped to run the shop. No longer races. |
| Meridian Concours | The Heights | — | — | — | Marque-authorised, members only. Nobody there works for anyone outside the club. |
Families
Family names recur on purpose. Nitroit is a city of inherited trades and the scene is old, so every crew that supplies the festival is tied by family to its district's shop:
| Family | Crew leader | Mechanic |
|---|---|---|
| Ward | Delia (Dockline) | Curtis, her brother, in the shop their grandfather opened |
| Ferreira | Tomás (The Old Guard) | Inês |
| Arakawa | Kenji (Ridge Union) | Sota |
| Novak | Dara (Ringrunners) | Petra |
| Haddad | Bilal (The Yard) | Amira |
| Castellanos | Mateo (Riverside) | Junie, his older sister |
Family members' Standing is linked (Family ties). A player who works with Curtis Ward for three acts and then takes Delia's car in an Invitational pays for it in both places.
Radio hosts
| Station | On air | Hosts |
|---|---|---|
| WMLN — Millennium 101.3 | Licensed, most of the day | Z Mike — American, hyperactive, sincere, never lowers his voice |
| Umbra | Sunset to sunrise, sharing an AM frequency with a daytime-only station | Kane, Zane and Dwayne — three friends, crate-diggers, terrible at staying on topic |
| TKK | Unlicensed, irregular, moves frequency | Blitz (sister, talks) and Krieg (brother, does not) |
Full profiles in Radio.
Festival title holders
The five drivers holding the discipline titles when Jake arrives (Rank and championship). None are recruitable, none appear in the city, and none have any interest in him.
| Title | Holder |
|---|---|
| Grip King | Yusuf Demir |
| Drag King | Lena Brandt |
| Drift King | Mika Sorvari |
| Speed King | Oluwaseun Bright |
| Sprint King | Renata Aguiló |
The lot
Halvorsen Motors — the used-car lot on Pier Road where every playthrough begins. Its owner answers questions honestly and recommends nothing. See Campaign.